2016年12月22日 星期四

========================================================================
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
   Text mytxt;
   Text mytxt1;
   Text mytxt2;
   Text mytxt3;
   Text mytxt4;
   Text mytxt5;
   Text mytxt6;
   Text mytxt7;
   Text mytxt8;
   Text mytxt9;
   Text mytxt10;
   int mymoney1=0;
   int mymoney2=0;
   int mymoney3=0;
   int mymoney4=100;
   int mymoney5=0;
   int mymoney6=0;
   // Use this for initialization

   void Start () {

mytxt=   GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text>();
mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text>();
mytxt3 = GameObject.Find ("Canvas/Panel/Text3").GetComponent<Text>();
mytxt4 = GameObject.Find ("Canvas/Panel/Text4").GetComponent<Text>();
mytxt5 = GameObject.Find ("Canvas/Panel/Text5").GetComponent<Text>();
mytxt6 = GameObject.Find ("Canvas/Panel/Text6").GetComponent<Text>();
mytxt7 = GameObject.Find ("Canvas/Panel/Text7").GetComponent<Text>();
mytxt8 = GameObject.Find ("Canvas/Panel/Text8").GetComponent<Text>();
mytxt9 = GameObject.Find ("Canvas/Panel/Text9").GetComponent<Text>();
mytxt10 = GameObject.Find ("Canvas/Panel/Text10").GetComponent<Text>();
mytxt2.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
mytxt5.text = mymoney3.ToString ();
mytxt6.text = mymoney4.ToString ();
mytxt8.text = mymoney5.ToString ();
mytxt10.text = mymoney6.ToString ();
   }
   // Update is called once per frame
   void Update () {
   }
   public void myfun()
   {
int num=0,num1=0,num2=0,num3=0,num4=0;
num=Random.Range(0,2);
num1=Random.Range(0,2);
num2=Random.Range(0,2);
num3=Random.Range(0,2);
num4=Random.Range(0,2);
if (num == 1) {
num1 = 0;
num2 = 0;
num3 = 0;
num4 = 0;
mymoney4 = mymoney4+(mymoney1*2);
mymoney1 = 0;
mymoney2 = 0;
mymoney3 = 0;
mymoney5 = 0;
mymoney6 = 0;
}
if (num1 == 1) {
num = 0;
num2 = 0;
num3 = 0;
num4 = 0;
mymoney4 = mymoney4+(mymoney2*2);
mymoney1 = 0;
mymoney2 = 0;
mymoney3 = 0;
mymoney5 = 0;
mymoney6 = 0;
}
if (num2 == 1) {
num = 0;
num1 = 0;
num3 = 0;
num4 = 0;
mymoney4 = mymoney4+(mymoney3*2);
mymoney1 = 0;
mymoney2 = 0;
mymoney3 = 0;
mymoney5 = 0;
mymoney6 = 0;
}
if (num3 == 1) {
num = 0;
num1 = 0;
num2 = 0;
num4 = 0;
mymoney4 = mymoney4+(mymoney5*2);
mymoney1 = 0;
mymoney2 = 0;
mymoney3 = 0;
mymoney5 = 0;
mymoney6 = 0;
}
if (num4 == 1) {
num = 0;
num1 = 0;
num2 = 0;
num3 = 0;
mymoney4 = mymoney4+(mymoney6*2);
mymoney1 = 0;
mymoney2 = 0;
mymoney3 = 0;
mymoney5 = 0;
mymoney6 = 0;
}
       mytxt.text = num.ToString ();
       mytxt1.text = num1.ToString ();
       mytxt2.text =mymoney1.ToString ();
       mytxt3.text = mymoney2.ToString ();
       mytxt5.text = mymoney3.ToString ();
       mytxt4.text = num2.ToString ();
       mytxt6.text = mymoney4.ToString ();
       mytxt7.text = num3.ToString ();
       mytxt8.text = mymoney5.ToString ();
       mytxt9.text = num4.ToString ();
       mytxt10.text = mymoney6.ToString ();
       //Image img = GameObject.Find (&quot;Image&quot;).GetComponent&lt;Image&gt; ();
       //img.color = UnityEngine.Color.red;
       //mytxt1.text =Random.Range(1,2).ToString();
       //float translation = Time.deltaTime * 10;
   }
   public void myfun1()
   {
mymoney1 = mymoney1 + 1;
mytxt2.text = mymoney1.ToString ();
mymoney4 = mymoney4 - 1;
mytxt6.text = mymoney4.ToString ();
   }
   public void myfun2()
   {
mymoney2 = mymoney2 + 1;
mytxt3.text = mymoney2.ToString ();
mymoney4 = mymoney4 - 1;
mytxt6.text = mymoney4.ToString ();
   }
   public void myfun3()
   {
mymoney3 = mymoney3 + 1;
mytxt5.text = mymoney3.ToString ();
mymoney4 = mymoney4 - 1;
mytxt6.text = mymoney4.ToString ();
}
   public void myfun4()
{
mymoney5 = mymoney5 + 1;
mytxt8.text = mymoney5.ToString ();
mymoney4 = mymoney4 - 1;
mytxt6.text = mymoney4.ToString ();
}
   public void myfun5()
{
mymoney6 = mymoney6 + 1;
mytxt10.text = mymoney6.ToString ();
mymoney4 = mymoney4 - 1;
mytxt6.text = mymoney4.ToString ();
}
}

2016年12月15日 星期四




========================================================================
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class counter : MonoBehaviour {
   int num;
   double fMyWaitTime=3.0;
   double WaitTimecount=0;
   // Use this for initialization
   void Start () {
       num = 0;
   }
   // Update is called once per frame
   void Update () {
Text mytxt=GameObject.Find("Text").GetComponent<Text>();
       num = num + 1;
       int countnum = num % 3;
       mytxt.text =countnum.ToString();
       WaitTimecount=0;
       mywait ();
if (countnum==0)
{
Image img = GameObject.Find ("Image (2)").GetComponent<Image>();
   img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F);
// (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image").GetComponent<Image>();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
Image img2 = GameObject.Find ("Image (1)").GetComponent<Image>();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
}
if (countnum==1)
{
Image img = GameObject.Find ("Image (1)").GetComponent<Image>();
   img.color = new Color(0.0F, 1.0F, 0.0F, 1.0F);
Image img1 = GameObject.Find ("Image (2)").GetComponent<Image>();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
Image img2 = GameObject.Find ("Image").GetComponent<Image>();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
// (紅red,綠green,藍blue,透明)
}
if (countnum==2)
{
Image img = GameObject.Find ("Image").GetComponent<Image>();
img.color = new Color(1.0F, 1.0F, 0.0F, 1.0F);
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image>();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image>();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
// (紅red,綠green,藍blue,透明)
}
}
   void mywait()
   {
       while (WaitTimecount <= fMyWaitTime) {
           //do stuff;
           WaitTimecount = WaitTimecount + 0.01;
           Debug.Log ( WaitTimecount );
       }
   }
}

2016年12月1日 星期四


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using UnityEngine;
using System.Collections;
public class TransformFunctions : MonoBehaviour
{
public float moveSpeed = 10f;
public float turnSpeed = 50f;

void Update ()
{
if(Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
if(Input.GetKey(KeyCode.DownArrow))
transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);
if(Input.GetKey(KeyCode.LeftArrow))
transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);
if(Input.GetKey(KeyCode.RightArrow))
transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);
}
}
========================================================================
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
Vector3[] T = new Vector3[4];
void Start()
{
T [0] = new Vector3 (88f, 3, -70f);
T [1] = new Vector3 (88f, 3, 60f);
T [2] = new Vector3 (-75f, 3, 60f);
T [3] = new Vector3 (-75f, 3, -70f);
  }
int aa = 0;
void Update()
{
transform.position = Vector3 .MoveTowards (transform.position,T[aa], 30*Time.deltaTime);
if(transform.position == T[aa])
aa = (aa + 1)% 4;
transform.Rotate (Vector3.up, 100f*Time.deltaTime);
}
}

2016年11月18日 星期五


========================================================================
using UnityEngine;
using System.Collections;

public class TransformFunctions : MonoBehaviour
{
public float moveSpeed = 10f;
public float turnSpeed = 50f;

void Update ()
{
if(Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.DownArrow))
transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.LeftArrow))
transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.RightArrow))
transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);

}
}
========================================================================
using UnityEngine;
public class ExampleClass : MonoBehaviour
{
void Update()

{

// Rotate the object around its local X axis at 1 degreeper second

transform.Rotate(100*Vector3.up * Time.deltaTime);

// ...also rotate around the World&#39;s Y axis

transform.Rotate(Vector3.up * Time.deltaTime, Space.World);

}

}

2016年11月10日 星期四


========================================================================

using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour {

public GameObject obj_Player;
// Use this for initialization
void Start () {

}
// Update is called once per frame
void Update ()

{
obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
}
}
}

2016年11月4日 星期五

using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour {

public GameObject obj_Player;

// Use this for initialization

void Start () {

}

// Update is called once per frame

void Update ()

{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
}
}
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;

public class NewBehaviourScript : MonoBehaviour {

// Use this for initialization

void Start () {
}

// Update is called once per frame

void Update () {
}

public void myfun()
{

float rnum=0;
float gnum=0;
float bnum=0;
rnum=GameObject.Find("Slider").GetComponent<Slider>().value;
gnum=GameObject.Find("Slider1").GetComponent<Slider>().value;
bnum=GameObject.Find("Slider2").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text").GetComponent<Text>();
Text mytxt1=GameObject.Find("Text1").GetComponent<Text>();
Text mytxt2=GameObject.Find("Text2").GetComponent<Text>();
mytxt.text =rnum.ToString();
mytxt1.text =gnum.ToString();
mytxt2.text =bnum.ToString();
Image img = GameObject.Find ("Image").GetComponent<Image>();
Image img1 = GameObject.Find ("Image1").GetComponent<Image>();
Image img2 = GameObject.Find ("Image2").GetComponent<Image>();
Image img3 = GameObject.Find ("Image3").GetComponent<Image>();
img.color = new Color( rnum, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
img1.color = new Color( 0.0F, gnum, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
img2.color = new Color( 0.0F, 0.0F, bnum, 1.0F); // (紅red,綠green,藍blue,透明)
img3.color = new Color( rnum , gnum, bnum, 1.0F); // (紅red,綠green,藍blue,透明)
}

}